![]() Skeletons prioritize targets which are closer over targets more distant. Skeletons prioritize targets with more hit dice over other targets. Skeletons prioritize targets that they can reach this round without provoking attacks of opportunity over other targets. Non-living and undead creatures are unmolested unless the skeleton witnesses it attacking an undead creature. If living creatures and objects are both visible, the skeletons will bypass objects (such as trees) in order to attack creatures (such as people or horses). If a skeleton has unbroken line of sight to a living creature or object, they will attack it. The mindless undead hunger for life and are completely ambivalent to all else. Under the Crawling Darkness option, undead are inherently evil, and act accordingly. ![]() So they'll be just like any other monster – as tactically savvy as the DM. Of course, it doesn't make much difference to uncontrolled Wights and the like – they are somewhat intelligent and wholly evil. The actions of uncontrolled undead depend largely on the moral option your game is using for necromancy in general. ![]() Of course, what that program actually is has heretofore been left undescribed. ![]() But what does an uncontrolled zombie do? It's not intelligent, it simply runs a program that causes it to act in a predictable fashion to stimulus. When a necromancer creates even a lowly kobold skeleton when his necromantic control limit has already been reached, one or more of the undead creatures already under his control become "uncontrolled". ![]()
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