![]() ![]() The puzzles have undergone the biggest facelift so far. Essentially the parts we control Dana, instead of reading about paswt events in some notes, we experience them firsthand and her actions are revealed to Kate years later. Make no mistake, there is no time travel involved. The former sees the outcome of what transpired in the past, in 2005, while the latter experiences the events in the period 1937-1945. The gameplay as much as the main framework of the narrative have been predicated on the transition between Kate's and Dana's point of veiws. Alternate history of Sokal's world or signs of our times? In our new adventure we will have the chance to meet old acquaintances.Īs players, we know early on that the person we're looking for is Dana Roze, as we've been given control of her since the game's prologue. Brown Shadow and replaces the swastika with another symbol, in an attempt to draw parallels where all other elements remain the same. It's curious, however, that the game changes the name of the Nazi Party to. In Syberia: The World Before, Hans Voralberg's influence is again felt in the reconstruction of the city after the Great War, with the mechanical orchestra outside its music academy being one of the most impressive constructions of the renowned inventor. This search will lead us to Vaghen, the capital of Osterthal, and from there to the surrounding areas. This gives impetus to a series of events revolving around the search for this particular woman. During her escape with her young cellmate, they discover an old World War II-era train in the tunnels and inside it a painting of a girl who bears an uncanny resemblance to Kate. At some point she receives a letter from her friend Olivia (do you remember her?) that will shake her up. There, along with her fellow inmate Katyusha, she is just trying to survive. The story picks up where the previous part ended: Kate has been kidnapped and is imprisoned in an illegal salt mine. ![]() ![]() From the introduction things look more promising than the previous part. As such, I was concerned whether Syberia: The World Before could return to a solid and interesting narrative that evoked a multitude of emotions. The atmosphere of the late Benoît Sokal's world was underwhelming in this one, but the biggest problem with that game - after the technical problems at launch - was that both the characters and the story, for the most part, didn't make you care much and get emotionally attached to them. But it wasn't just that, it was a combination of elements: the surreal situations we were involved in, the unique characters we encountered, and of course, Kate Walker, a heroine I believe the romantic among us could identify with.Īlmost five years have passed since the release of Syberia 3 (how time flies!) and I still remember the mixed feelings that this one left me with. They may not have had the most challenging puzzles or the most intricate storylines, but that sense of adventure and travel to beautiful locations that wouldn't be possible to see in real life was something unique. Syberia is a series that many have come to love. ![]()
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